Articles published in 2021 in this theme: 19 (scroll down to load remaining articles)
2021
Measuring and Improving Evidence-Based Patient Care Using a Web-Based Gamified Approach in Primary Care (QualityIQ): Randomized Controlled Trial
J Med Internet Res 2021 (Dec 23); 23(12):e31042
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Design of a Virtual Reality Interactive Training System for Public Health Emergency Preparedness for Major Emerging Infectious Diseases: Theory and Framework
JMIR Serious Games 2021 (Dec 14); 9(4):e29956
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Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial
JMIR Serious Games 2021 (Nov 22); 9(4):e13124
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Evidence of Construct Validity of Computer-Based Tests for Clinical Reasoning: Instrument Validation Study
JMIR Serious Games 2021 (Nov 09); 9(4):e17670
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Immersion Experiences in a Tablet-Based Markerless Augmented Reality Working Memory Game: Randomized Controlled Trial and User Experience Study
JMIR Serious Games 2021 (Oct 12); 9(4):e27036
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Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial
JMIR Serious Games 2021 (Oct 08); 9(4):e29586
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A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development
JMIR Serious Games 2021 (Aug 31); 9(3):e27291
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Gamification and Game-Based Strategies for Dermatology Education: Narrative Review
JMIR Dermatol 2021 (Aug 30); 4(2):e30325
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Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review
JMIR Serious Games 2021 (Aug 19); 9(3):e28650
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Resuscitating Cardiopulmonary Resuscitation Training in a Virtual Reality: Prospective Interventional Study
J Med Internet Res 2021 (Jul 29); 23(7):e22920
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Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis
JMIR Serious Games 2021 (Jul 28); 9(3):e25637
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Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial
JMIR Serious Games 2021 (Jul 12); 9(3):e27544
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Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review
JMIR Serious Games 2021 (Jul 08); 9(3):e29080
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Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
JMIR Serious Games 2021 (May 05); 9(2):e25481
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Impact of Face-to-Face Teaching in Addition to Electronic Learning on Personal Protective Equipment Doffing Proficiency in Student Paramedics: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2021 (Apr 30); 10(4):e26927
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Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
JMIR Serious Games 2021 (Apr 20); 9(2):e14746
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How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study
JMIR Serious Games 2021 (Apr 06); 9(2):e26216
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Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis
JMIR Res Protoc 2021 (Feb 17); 10(2):e18815
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Serious Games for Improving Technical Skills in Medicine: Scoping Review
JMIR Serious Games 2021 (Jan 25); 9(1):e24093
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