Published on in Vol 7, No 1 (2019): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13028, first published .
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

Journals

  1. Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
  2. Benda N, Kellogg K, Hoffman D, Fairbanks R, Auguste T. Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial. JMIR Serious Games 2020;8(3):e21123 View
  3. Berte N, Perrenot C. Le compagnonnage en chirurgie à l’heure de la simulation. Journal de Chirurgie Viscérale 2020;157(3):S95 View
  4. Berte N, Perrenot C. Surgical apprenticeship in the era of simulation. Journal of Visceral Surgery 2020;157(3):S93 View
  5. Watari T, Tokuda Y, Owada M, Onigata K. The Utility of Virtual Patient Simulations for Clinical Reasoning Education. International Journal of Environmental Research and Public Health 2020;17(15):5325 View
  6. Tolks D, Lampert C, Dadaczynski K, Maslon E, Paulus P, Sailer M. Spielerische Ansätze in Prävention und Gesundheitsförderung: Serious Games und Gamification. Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz 2020;63(6):698 View
  7. Tan J, Zary N. Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study. JMIR Serious Games 2019;7(3):e14620 View
  8. Tubelo R, Portella F, Gelain M, de Oliveira M, de Oliveira A, Dahmer A, Pinto M. Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial. International Journal of Medical Informatics 2019;130:103944 View
  9. Bastías-Vega N, Pérez-Villalobos C, Reyes-Aramburu E, Behrens-Pérez C, Armijo-Rivera S. Aportes de la simulación al desarrollo del razonamiento clínico en estudiantes de pregrado de medicina. Revista Latinoamericana de Simulación Clínica 2020;2(1):19 View
  10. Grall P, Ferri J, Nicot R. Surgical Training 2.0: A systematic approach reviewing the literature focusing on oral maxillofacial surgery – Part II. Journal of Stomatology, Oral and Maxillofacial Surgery 2020 View
  11. Fonteneau T, Billion E, Abdoul C, Le S, Hadchouel A, Drummond D. Simulation Game Versus Multiple Choice Questionnaire to Assess the Clinical Competence of Medical Students: Prospective Sequential Trial. Journal of Medical Internet Research 2020;22(12):e23254 View
  12. Zhang C, Baalsrud Hauge J, Härenstam K, Meijer S. Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study. JMIR Serious Games 2021;9(1):e21988 View
  13. König S, Datta R, Flemming S, Kauffels-Sprenger A, Rüsseler M, Sterz J. Online-Lehre in der Chirurgie. Zentralblatt für Chirurgie - Zeitschrift für Allgemeine, Viszeral-, Thorax- und Gefäßchirurgie 2021 View
  14. Raupach T, de Temple I, Middeke A, Anders S, Morton C, Schuelper N. Effectiveness of a serious game addressing guideline adherence: cohort study with 1.5-year follow-up. BMC Medical Education 2021;21(1) View
  15. Zhao J, Zhou K, Ding Y. Digital Games-Based Learning Pedagogy Enhances the Quality of Medical Education: A Systematic Review and Meta-Analysis. The Asia-Pacific Education Researcher 2021 View
  16. Mehrotra D, Markus A. Emerging simulation technologies in global craniofacial surgical training. Journal of Oral Biology and Craniofacial Research 2021;11(4):486 View
  17. Udeozor C, Russo Abegão F, Glassey J. An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious Game. Journal of Educational Computing Research 2021:073563312110369 View

Books/Policy Documents

  1. Moro C, Smith J, Stromberga Z. Biomedical Visualisation. View