Published on in Vol 7, No 1 (2019): Jan-Mar

Preprints (earlier versions) of this paper are available at, first published .
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students


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  7. Tan J, Zary N. Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study. JMIR Serious Games 2019;7(3):e14620 View
  8. Tubelo R, Portella F, Gelain M, de Oliveira M, de Oliveira A, Dahmer A, Pinto M. Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial. International Journal of Medical Informatics 2019;130:103944 View
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Books/Policy Documents

  1. Moro C, Smith J, Stromberga Z. Biomedical Visualisation. View
  2. Panattil S, George A, Joy M. Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations. View
  3. Lamnai A, mhouti A. Digital Technologies and Applications. View
  4. Melcer E, Liebert C, Shields S, Keehl O, Tsai J, Camacho F, Eddington H, Trickey A, Lee M, Merrell S, Korndorffer J, Lin D. Software Engineering for Games in Serious Contexts. View
  5. Arif Y, Ayunda N, Diah N, Garcia M. Transformative Approaches to Patient Literacy and Healthcare Innovation. View