Published on in Vol 7, No 1 (2019): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13028, first published .
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

Journals

  1. Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
  2. Benda N, Kellogg K, Hoffman D, Fairbanks R, Auguste T. Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial. JMIR Serious Games 2020;8(3):e21123 View
  3. Berte N, Perrenot C. Le compagnonnage en chirurgie à l’heure de la simulation. Journal de Chirurgie Viscérale 2020;157(3):S95 View
  4. Berte N, Perrenot C. Surgical apprenticeship in the era of simulation. Journal of Visceral Surgery 2020;157(3):S93 View
  5. Watari T, Tokuda Y, Owada M, Onigata K. The Utility of Virtual Patient Simulations for Clinical Reasoning Education. International Journal of Environmental Research and Public Health 2020;17(15):5325 View
  6. Tolks D, Lampert C, Dadaczynski K, Maslon E, Paulus P, Sailer M. Spielerische Ansätze in Prävention und Gesundheitsförderung: Serious Games und Gamification. Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz 2020;63(6):698 View
  7. Tan J, Zary N. Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study. JMIR Serious Games 2019;7(3):e14620 View
  8. Tubelo R, Portella F, Gelain M, de Oliveira M, de Oliveira A, Dahmer A, Pinto M. Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial. International Journal of Medical Informatics 2019;130:103944 View
  9. Bastías-Vega N, Pérez-Villalobos C, Reyes-Aramburu E, Behrens-Pérez C, Armijo-Rivera S. Aportes de la simulación al desarrollo del razonamiento clínico en estudiantes de pregrado de medicina. Revista Latinoamericana de Simulación Clínica 2020;2(1):19 View
  10. Grall P, Ferri J, Nicot R. Surgical Training 2.0: A systematic approach reviewing the literature focusing on oral maxillofacial surgery – Part II. Journal of Stomatology, Oral and Maxillofacial Surgery 2021;122(4):423 View
  11. Fonteneau T, Billion E, Abdoul C, Le S, Hadchouel A, Drummond D. Simulation Game Versus Multiple Choice Questionnaire to Assess the Clinical Competence of Medical Students: Prospective Sequential Trial. Journal of Medical Internet Research 2020;22(12):e23254 View
  12. Zhang C, Baalsrud Hauge J, Härenstam K, Meijer S. Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study. JMIR Serious Games 2021;9(1):e21988 View
  13. König S, Datta R, Flemming S, Kauffels-Sprenger A, Rüsseler M, Sterz J. Online-Lehre in der Chirurgie. Zentralblatt für Chirurgie - Zeitschrift für Allgemeine, Viszeral-, Thorax- und Gefäßchirurgie 2022;147(01):26 View
  14. Raupach T, de Temple I, Middeke A, Anders S, Morton C, Schuelper N. Effectiveness of a serious game addressing guideline adherence: cohort study with 1.5-year follow-up. BMC Medical Education 2021;21(1) View
  15. Zhao J, Zhou K, Ding Y. Digital Games-Based Learning Pedagogy Enhances the Quality of Medical Education: A Systematic Review and Meta-Analysis. The Asia-Pacific Education Researcher 2022;31(4):451 View
  16. Mehrotra D, Markus A. Emerging simulation technologies in global craniofacial surgical training. Journal of Oral Biology and Craniofacial Research 2021;11(4):486 View
  17. Udeozor C, Russo Abegão F, Glassey J. An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious Game. Journal of Educational Computing Research 2022;60(2):322 View
  18. Wu J, Du J, Lee C. Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students. Medical Education Online 2021;26(1) View
  19. Plackett R, Kassianos A, Mylan S, Kambouri M, Raine R, Sheringham J. The effectiveness of using virtual patient educational tools to improve medical students’ clinical reasoning skills: a systematic review. BMC Medical Education 2022;22(1) View
  20. Elsenbast C, Sachs S, Pranghofer J, Luiz T. Lernen mit digitalen Medien in der Notfallmedizin – ein Pfad durch den Dschungel der Möglichkeiten. Notfall + Rettungsmedizin 2022;25(5):314 View
  21. Gurbuz S, Celik M. A preliminary design of a 3D maritime gamified mentoring platform to support tanker pre-vetting inspection training: ‘Maritime Gamentor’. Ships and Offshore Structures 2023;18(12):1627 View
  22. Panattil S, George A, Joy M. The role of informational feedback as a game mechanic on user perceptions, attitudes and the intention to continue using a gamified Health Behaviour Change Support System. Health Marketing Quarterly 2022;39(1):88 View
  23. Jraidi I, Chaouachi M, Ben Khedher A, Lajoie S, Frasson C. Understanding Clinical Reasoning through Visual Scanpath and Brain Activity Analysis. Computation 2022;10(8):130 View
  24. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  25. Perrin J, Meeus A, Broseus J, Morieux P, Di Ceglie V, Gravoulet J, D'Aveni M. A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study. JMIR Serious Games 2023;11:e40350 View
  26. Xu M, Luo Y, Zhang Y, Xia R, Qian H, Zou X. Game-based learning in medical education. Frontiers in Public Health 2023;11 View
  27. Farrier S, Connolly T, Tsvetkova N, Soflano M, Papadopoulos P. Development and Evaluation of Two 3D-Simulated Practice Learning Environments. International Journal of Virtual and Personal Learning Environments 2022;12(1):1 View
  28. Vacca R, Augello A, Gallo L, Caggianese G, Malizia V, La Grutta S, Murero M, Valenti D, Tullo A, Balech B, Marzano F, Ghezzo A, Tancredi G, Turchetta A, Riccio M, Bravaccio C, Scala I. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders. Neuroscience & Biobehavioral Reviews 2023;149:105156 View
  29. Ebrahim S, Dorsamy E, Phillip J, Naidoo R, Van Wyk J. A Scoping Review of Online Teaching in Undergraduate Surgical Training. Indian Journal of Surgery 2024;86(4):696 View
  30. Schwarzkopf S, Distler M, Welsch T, Krause-Jüttler G, Weitz J, Kolbinger F. Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study. JMIR Serious Games 2023;11:e44708 View
  31. Lee H, Huh Y, Kim S, Baek J, Lee H, Park S, Kim J. Educational effects of and satisfaction with mixed-reality-based major trauma care simulator: A preliminary evaluation. Medicine 2024;103(1):e36816 View
  32. Tolks D, Schmidt J, Kuhn S. The Role of AI in Serious Games and Gamification for Health: Scoping Review. JMIR Serious Games 2024;12:e48258 View
  33. Datta R, Bohle J, Schmidt T, Fuchs H, Bruns C. Der „Surgical Track“ – innovative Ansätze gegen den Nachwuchsmangel in der Chirurgie. Die Chirurgie 2024;95(4):315 View
  34. Mir-Bezanilla V, González-Bernstein A, Lüer-Sepúlveda M, López-Leiva R, Díaz-Schmidt J, Armijo-Rivera S, Pérez-Villalobos C. Remote simulation: A qualitative study on clinical reasoning and cognitive errors from the students' perspective. Salud, Ciencia y Tecnología - Serie de Conferencias 2023;2:419 View
  35. Pakkasjärvi N, Anttila H, Pyhältö K. What are the learning objectives in surgical training – a systematic literature review of the surgical competence framework. BMC Medical Education 2024;24(1) View
  36. Koelewijn G, Hennus M, Kort H, Frenkel J, van Houwelingen T. Games to support teaching clinical reasoning in health professions education: a scoping review. Medical Education Online 2024;29(1) View
  37. Bijl A, Veldkamp B, Wools S, de Klerk S. Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment. Educational technology research and development 2024;72(4):2041 View
  38. Shrivastava S, Shrivastava P, Mishra V. Serious Games in Medical Education: What it Adds? How to Go about It?. Journal of Pharmacy and Bioallied Sciences 2024;16(Suppl 2):S1860 View
  39. Shrivastava S, Salakay E, Punit F. Integrating Serious Games into the Medical Curriculum: Recognizing Challenges and Exploring Remedies. Journal of Pharmacy and Bioallied Sciences 2024;16(Suppl 3):S2944 View
  40. Tan S, Coffey M, Blazek K, Sitaram N, Dobrescu I, Motta A, Chuang S, Ooi C. Serious games vs. traditional tutorials in the pandemic: a randomised controlled trial. Frontiers in Medicine 2024;11 View

Books/Policy Documents

  1. Moro C, Smith J, Stromberga Z. Biomedical Visualisation. View
  2. Panattil S, George A, Joy M. Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations. View
  3. Lamnai A, mhouti A. Digital Technologies and Applications. View
  4. Melcer E, Liebert C, Shields S, Keehl O, Tsai J, Camacho F, Eddington H, Trickey A, Lee M, Merrell S, Korndorffer J, Lin D. Software Engineering for Games in Serious Contexts. View
  5. Arif Y, Ayunda N, Diah N, Garcia M. Transformative Approaches to Patient Literacy and Healthcare Innovation. View