Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25771, first published .
User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study

User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study

User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study

Authors of this article:

Ali Darzi1 Author Orcid Image ;   Sean M McCrea2 Author Orcid Image ;   Domen Novak1 Author Orcid Image

Journals

  1. Li X, Zeng H, Zhang J, Song A. Engagement Enhancement Based on Bayesian Optimization for Adaptive Assist-as-Needed Controller. IEEE Robotics and Automation Letters 2022;7(1):49 View
  2. Segundo Díaz R, Rovelo Ruiz G, Bouzouita M, Coninx K. Building blocks for creating enjoyable games—A systematic literature review. International Journal of Human-Computer Studies 2022;159:102758 View
  3. Paraschos P, Koulouriotis D. Game Difficulty Adaptation and Experience Personalization: A Literature Review. International Journal of Human–Computer Interaction 2023;39(1):1 View
  4. Novak V, Hass D, Hossain M, Sowers A, Clapp J. Effects of adaptation accuracy and magnitude in affect-aware difficulty adaptation for the multi-attribute task battery. International Journal of Human-Computer Studies 2024;183:103180 View
  5. Croissant M, Schofield G, McCall C. Theories, methodologies, and effects of affect-adaptive games: A systematic review. Entertainment Computing 2023;47:100591 View
  6. Xinru W. A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic. Computer Animation and Virtual Worlds 2024;35(1) View
  7. Ajani O, Mallipeddi R. Pareto-based Dynamic Difficulty Adjustment of a competitive exergame for arm rehabilitation. International Journal of Human-Computer Studies 2023;178:103100 View
  8. Chatterjee I, Goršič M, Hossain M, Clapp J, Novak V. Automated Classification of Dyadic Conversation Scenarios Using Autonomic Nervous System Responses. IEEE Transactions on Affective Computing 2023;14(4):3388 View
  9. da Silveira A, Lima de Souza M, Ghinea G, Saibel Santos C. Physiological Data for User Experience and Quality of Experience: A Systematic Review (2018–2022). International Journal of Human–Computer Interaction 2025;41(1):664 View
  10. Guo Z, Thawonmas R, Ren X. Rethinking dynamic difficulty adjustment for video game design. Entertainment Computing 2024;50:100663 View
  11. Guzmán D, Rengifo C, Guzmán J, Garcia Cena C. Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques. Virtual Reality 2024;28(2) View
  12. Fisher N, Kulshreshth A. Exploring Dynamic Difficulty Adjustment Methods for Video Games. Virtual Worlds 2024;3(2):230 View
  13. Annisa Damastuti F, Firmansyah K, Miftachul Arif Y, Dutono T, Barakbah A, Hariadi M. Dynamic Level of Difficulties Using Q-Learning and Fuzzy Logic. IEEE Access 2024;12:137775 View
  14. Croissant M, Frister M, Schofield G, McCall C. Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification. International Journal of Human–Computer Interaction 2025;41(14):8719 View
  15. Li X, Xia Y, Gursesli M, You X, Chen S, Thawonmas R. Enhancing Player Experience in a First-Person Shooter with Dynamic Audio Cue Adjustment Based on Gaussian Progress Regression. Applied Sciences 2024;14(23):11146 View
  16. Hossain M, Sowers A, Clapp J, Novak V. Different adaptation error types in affective computing have different effects on user experience: A Wizard-of-Oz study. International Journal of Human-Computer Studies 2025;196:103440 View
  17. Pretty E, Guarese R, Dziego C, Fayek H, Zambetta F. Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics. IEEE Transactions on Games 2024;16(4):854 View
  18. Chen R, Lv J, Qiang L, Liu X. A method for dynamically adjusting the difficulty of rehabilitation training tasks driven by attention level. Journal of Neural Engineering 2024;21(6):066048 View
  19. Perez F, Bellei E, Nascimento J, Bombarda L, Belger V, De Marchi A. Decoding user experience in exergames: A systematic scoping review of assessment methods. MethodsX 2025;14:103054 View
  20. Oliveira W, Hamari J. Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda. International Journal of Human–Computer Interaction 2025;41(20):13113 View
  21. Wei Z, Sun J, Liao J, Lee L, Sio C, Hui P, Qu H, Tong W, Xu X. Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 2025;31(5):3376 View
  22. Hougaard B, Knoche H, Kristensen M, Jochumsen M. Experience of Virtual Help in a Simulated BCI Stroke Rehabilitation Serious Game and How to Measure It. Sensors 2025;25(9):2742 View
  23. Tao X, Sáenz-Lechón N, Eckert M. Mapping the landscape of Artificial intelligence for serious games in Health: An enhanced meta review. Computers in Human Behavior Reports 2025;18:100696 View
  24. Li A, Li J, Geng Y, Qiang Y, Zhao J. Coordinating Challenge and Engagement: A Cross-Domain Virtual Reality Intervention with Adaptive Difficulty for Cognitive and Physical Enhancement in Cognitively Impaired Older Adults. International Journal of Human–Computer Interaction 2025:1 View
  25. Hossain M, Clapp J, Novak V. Effects of Algorithmic Transparency on User Experience and Physiological Responses in Affect-Aware Task Adaptation. IEEE Transactions on Affective Computing 2025;16(3):2491 View
  26. Grosu M, Nicola S. Analyzing Player Behavior in a VR Game for Children Using Gameplay Telemetry. Multimodal Technologies and Interaction 2025;9(9):96 View
  27. Munoz J, Ali F, Basharat A, Mehrabi S, Barnett-Cowan M, Cao S, Middleton L, Boger J. Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics. IEEE Transactions on Games 2025;17(3):604 View

Books/Policy Documents

  1. Novak V, Koenig A, Riener R. Neurorehabilitation Technology. View
  2. Borawska A, Mateja A. Advances in Information Systems Development. View
  3. Fisher N, K. Kulshreshth A. From Pixels to Play - The Art and Science of Video Games [Working Title]. View

Conference Proceedings

  1. Ganiti-Roumeliotou E, Ziogas I, Dias S, Alhussein G, Jelinek H, Hadjileontiadis L. 2024 46th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC). Beyond the Game: Multimodal Emotion Recognition Before, During, and After Gameplay View
  2. Shang Y, Bahrami S, Gaardsmoe S, Johnson A, Johnson M, Diefenbach P. 2025 International Conference On Rehabilitation Robotics (ICORR). General Purpose Haptic/Biometric-Based Dynamic Difficulty Adjustment for Post-Stroke Upper-Limb Rehabilitation Games View
  3. Rana M, Atta M, Ike T. 2025 International Conference on Metaverse and Current Trends in Computing (ICMCTC). Dynamic Difficulty Adjustment in Video Games: A Design Pattern Based Framework for Enhanced Gaming Experience View