Published on in Vol 9, No 3 (2021): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/25637, first published
.

Journals
- Van Gaalen A, Schönrock-Adema J, Renken R, Jaarsma A, Georgiadis J. Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology. JMIR Serious Games 2022;10(2):e30464 View
- Dakroub A, Weinberger J, Levine D. Gamification for the Win in Internal Medicine Residency: A Longitudinal, Innovative, Team-Based, Gamified Approach to Internal Medicine Board-Review. Cureus 2022 View
- Almigbal T, Alrasheed A, Almutairi E, Alrehaili R, Alzahrani A, Alhassan N, Aldekhyyel R, Batais M, Surendiran B. Relationship between Medical Students’ Perceived Stress and Gaming Behavior at King Saud University. BioMed Research International 2022;2022(1) View
- Krishnamurthy K, Selvaraj N, Gupta P, Cyriac B, Dhurairaj P, Abdullah A, Krishnapillai A, Lugova H, Haque M, Xie S, Ang E. Benefits of gamification in medical education. Clinical Anatomy 2022;35(6):795 View
- Lai E, Rukavina N, Wisco J, Zumwalt A. Comparing the emotional experiences of students in similar dissection‐ and prosection‐based medical gross anatomy courses: A mixed‐methods study. Anatomical Sciences Education 2023;16(5):926 View
- Zamri N, Mohamad Nasir N, Hassim M, Ramli S. Digital hate speech and othering: The construction of hate speech from Malaysian perspectives. Cogent Arts & Humanities 2023;10(1) View
- Rudolphi-Solero T, Lorenzo-Álvarez R, Domínguez-Pinos D, Ruiz-Gómez M, Sendra-Portero F. An Interuniversity Competition for Medical Students to Learn Radiology in the Second Life Metaverse. Journal of the American College of Radiology 2024;21(5):812 View
- Lin G, Foong C. Integrating hands‐on practical and reflective feedback in teaching dental materials science to undergraduate dental students. European Journal of Dental Education 2024;28(3):816 View
- Kamdje Wabo G, Moorthy P, Siegel F, Seuchter S, Ganslandt T. Evaluating and Enhancing the Fitness-for-purpose of EHR-Data in German Medical Data Integration Centers: Current practices and Pathway to an Automated Approach in the MIRACUM-Consortium (Preprint). JMIR Medical Informatics 2024 View
- Fernández‐Gómez F, Cosin‐Villanueva M, Almiñana‐Pastor P, López‐Roldán A. A comparative analysis of game‐based learning and conventional learning in dental education. Journal of Dental Education 2025;89(3):414 View
- Asadi A, Akinremi T, Appiah J, Jayathilake H, Ibitoye O, Said H. Bits, Bytes, and Bars: Towards a Digital Twin of the US Criminal Justice System. International Journal of Human–Computer Interaction 2025:1 View
- Pérez-Baena A, Rudolphi-Solero T, Lorenzo-Álvarez R, Ruiz-Gómez M, Sendra-Portero F. Gamified learning in a virtual world for undergraduate emergency radiology education: quasi-experimental study (Preprint). JMIR Medical Education 2024 View
Conference Proceedings
- Chen Y, Jones A, Ko E, Nguyen S, Tanui L, Zipter A, Thomas A, Rugh M. 2023 IEEE Frontiers in Education Conference (FIE). A Systematic Review of Perceptions Regarding Educational Video Games Held by Students, Administrators, Teachers, and Parents View