Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33459, first published .
Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

Journals

  1. Mukasa J, Stokes L, Mukona D. Academic dishonesty by students of bioethics at a tertiary institution in Australia: an exploratory study. International Journal for Educational Integrity 2023;19(1) View
  2. Ahmad S, Han H, Alam M, Rehmat M, Irshad M, Arraño-Muñoz M, Ariza-Montes A. Impact of artificial intelligence on human loss in decision making, laziness and safety in education. Humanities and Social Sciences Communications 2023;10(1) View
  3. Alnuaim A. The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52017 View
  4. . Affect of Manufactured Insights on Human Misfortune in Choice Making, Sluggishness and Security in Instruction. REST Journal on Emerging trends in Modelling and Manufacturing 2024;10(3) View
  5. Aldighrir W. Impact of AI ethics on school administrators’ decision-making: the role of sustainable leadership behaviors and diversity management skills. Current Psychology 2024;43(41):32451 View
  6. Araiza-Vazquez M. Influencia de la Inteligencia Artificial en el ámbito educativo. Vinculatégica EFAN 2024;10(6):122 View

Books/Policy Documents

  1. Egan L. Encyclopedia of Libraries, Librarianship, and Information Science. View
  2. B. Olusola O, S. Benedict B, E. Olusola S. Artificial Intelligence and Education - Shaping the Future of Learning. View