Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34656, first published .
Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”

Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”

Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”

Journals

  1. Watsjold B, Cosimini M, Mui P, Chan T. Much ado about gaming: An educator's guide to serious games and gamification in medical education. AEM Education and Training 2022;6(4) View
  2. Xu M, Luo Y, Zhang Y, Xia R, Qian H, Zou X. Game-based learning in medical education. Frontiers in Public Health 2023;11 View
  3. Chan T, Wallner C, Sneath P, Singh C, Wakeling S, Huang S, Mercuri M, Pardhan A. From Innovation to Intrapreneurship: Fostering academic success via the GridlockED project and innovation fund. AEM Education and Training 2022;6(6) View
  4. Cosimini M, Collins J. Card and board game design for medical education: length and complexity considerations. Korean Journal of Medical Education 2023;35(3):291 View
  5. Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View