Published on in Vol 10 , No 1 (2022) :Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34656, first published .
Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”

Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”

Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”

Journals

  1. Watsjold B, Cosimini M, Mui P, Chan T. Much ado about gaming: An educator's guide to serious games and gamification in medical education. AEM Education and Training 2022;6(4) View
  2. Xu M, Luo Y, Zhang Y, Xia R, Qian H, Zou X. Game-based learning in medical education. Frontiers in Public Health 2023;11 View
  3. Chan T, Wallner C, Sneath P, Singh C, Wakeling S, Huang S, Mercuri M, Pardhan A. From Innovation to Intrapreneurship: Fostering academic success via the GridlockED project and innovation fund. AEM Education and Training 2022;6(6) View