Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/34656, first published
.

Journals
- Watsjold B, Cosimini M, Mui P, Chan T. Much ado about gaming: An educator's guide to serious games and gamification in medical education. AEM Education and Training 2022;6(4) View
- Xu M, Luo Y, Zhang Y, Xia R, Qian H, Zou X. Game-based learning in medical education. Frontiers in Public Health 2023;11 View
- Chan T, Wallner C, Sneath P, Singh C, Wakeling S, Huang S, Mercuri M, Pardhan A. From Innovation to Intrapreneurship: Fostering academic success via the GridlockED project and innovation fund. AEM Education and Training 2022;6(6) View
- Cosimini M, Collins J. Card and board game design for medical education: length and complexity considerations. Korean Journal of Medical Education 2023;35(3):291 View
- Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
- Qian W, Liu S, Sun H, Zhang Y, Fang Y, Li X, Li J. The effect of the "Tears of Life" situational puzzle board game on death anxiety among nursing students: A randomized controlled trial. Nurse Education in Practice 2025;88:104539 View
Conference Proceedings
- Branley-Bell D, Murphy-Morgan C, Malowaniec P. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. From Paper to Pixel: Demonstrating the Power of Non-Digital Serious Games for Informing Digital Health Solutions View
