Published on in Vol 10, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30464, first published .
Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology

Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology

Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology

Journals

  1. Moro C, Phelps C, Birt J. Improving serious games by crowdsourcing feedback from the STEAM online gaming community. The Internet and Higher Education 2022;55:100874 View
  2. Moradi M, Mahdavinasab Y, Mehrvarz M. Adapting player styles to enhance learning and retention in high school science education. E-Learning and Digital Media 2024 View
  3. Brandl L, Schrader A. Student Player Types in Higher Education—Trial and Clustering Analyses. Education Sciences 2024;14(4):352 View
  4. Huang W, Wang T, Tong Y. The effect of gamified project-based learning with AIGC in information literacy education. Innovations in Education and Teaching International 2024:1 View

Books/Policy Documents

  1. Kiron N, Vassileva J. Learning and Collaboration Technologies. View