Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34700, first published .
Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Joyce Bierbooms 1, PhD;  Milou A Feijt 2, MSc;  Wijnand A IJsselsteijn 2, Prof Dr;  Inge M B Bongers 1, 3, Prof Dr

1 Tranzo, Tilburg School of Social and Behavioral Sciences, Tilburg University, Tilburg , NL

2 Human-Technology Interaction, Eindhoven University of Technology , Eindhoven , NL

3 GGz Eindhoven en de Kempen , Eindhoven , NL

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