Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34700, first published .
Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Joyce Bierbooms   1 , PhD ;   Milou A Feijt   2 , MSc ;   Wijnand A IJsselsteijn   2 , Prof Dr ;   Inge M B Bongers   1, 3 , Prof Dr

1 Tranzo, Tilburg School of Social and Behavioral Sciences, Tilburg University, Tilburg, Netherlands

2 Human-Technology Interaction, Eindhoven University of Technology, Eindhoven, Netherlands

3 GGz Eindhoven en de Kempen, Eindhoven, Netherlands

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