Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34700, first published .
Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

JMIR Serious Games: Design of a #Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skill… https://t.co/Px4ih2xZVZ

2:28 PM · Jul 27, 2022

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RT @jmirpub: JMIR Serious Games: Design of a #Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using…

2:29 PM · Jul 27, 2022

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Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals' Skills in Using e-Mental H… https://t.co/fBUj5bD0HM

1:51 AM · Jul 28, 2022

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