Articles published in 2025-games-for-medical-education-and-training in this theme: 19 (scroll down to load remaining articles)
2025
Gamified Simulation for Onboarding Health Care Teams in Emergency Care: Development and Preliminary Feasibility Study
JMIR Form Res 2025 (Dec 15); 9:e72202
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Efficacy of the Web-Based Gamified Infection Control Training System on Practices for Health Care Workers in Residential Care Homes: Clustered Randomized Controlled Trial
JMIR Serious Games 2025 (Nov 27); 13:e71593
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Effect of Intolerance of Uncertainty and Resource Consumption on Therapeutic Strategies Chosen by Physiotherapists: Virtual Patient Study
JMIR Rehabil Assist Technol 2025 (Nov 18); 12:e73818
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Enhancing Equity in Schoolchildren’s Basic Life Support Education in Brazil Through Serious Games: Cohort Study
JMIR Serious Games 2025 (Nov 10); 13:e69252
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A Serious Game (Health Unit in Focus) for Enhancing Undergraduate Education on Older Adults’ Health: Design and Validation Study
JMIR Serious Games 2025 (Nov 04); 13:e66289
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Increasing Vaccination Awareness for Italian Primary Care Pediatricians: Game Design and Usability Study
JMIR Pediatr Parent 2025 (Nov 03); 8:e70049
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Enhancing Preclinical Training for Removable Partial Dentures Through Participatory 3D Simulation: Development and Usability Study
JMIR Med Educ 2025 (Sep 19); 11:e71743
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ADRENALINE, a Learning Game to Improve Prescribing Skills in Undergraduate Medical Students: Descriptive Study
JMIR Serious Games 2025 (Sep 11); 13:e66334
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Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study
JMIR Serious Games 2025 (Aug 27); 13:e73907
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Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study
JMIR Serious Games 2025 (Aug 27); 13:e73956
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Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence
Asian Pac Isl Nurs J 2025 (Aug 11); 9:e70737
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Development of a Serious Game to Simulate Neonatal Intensive Care Unit Experiences: Collaborative Quasi-Experimental Study
JMIR Form Res 2025 (Jun 18); 9:e73009
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Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment
JMIR Serious Games 2025 (Jun 16); 13:e64751
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Visual Learning in Electrocardiography Training for Medical Residents: Comparative Intervention Study
JMIR Med Educ 2025 (Jun 13); 11:e73328
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Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study
JMIR Serious Games 2025 (May 07); 13:e68515
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Impact of a 3-Month Recall Using High-Fidelity Simulation or Screen-Based Simulation on Learning Retention During Neonatal Resuscitation Training for Residents in Anesthesia and Intensive Care: Randomized Controlled Trial
JMIR Serious Games 2025 (Mar 21); 13:e57057
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Exploring Nursing Students’ Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study
JMIR Serious Games 2025 (Feb 13); 13:e62688
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Virtual Reality Simulation for Undergraduate Nursing Students for Care of Patients With Infectious Diseases: Mixed Methods Study
JMIR Med Educ 2025 (Feb 11); 11:e64780
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Case-Based Virtual Reality Simulation for Severe Pelvic Trauma Clinical Skill Training in Medical Students: Design and Pilot Study
JMIR Med Educ 2025 (Jan 17); 11:e59850
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