Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/27291, first published .
A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development

A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development

A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development

Journals

  1. Dakroub A, Weinberger J, Levine D. Gamification for the Win in Internal Medicine Residency: A Longitudinal, Innovative, Team-Based, Gamified Approach to Internal Medicine Board-Review. Cureus 2022 View
  2. Vuillaume L, Chauvin A. Nouvelle méthode pédagogique en médecine d’urgence : l’escape game. Annales françaises de médecine d’urgence 2022;12(1):29 View
  3. Redondo-Rodríguez C, Becerra-Mejías J, Gil-Fernández G, Rodríguez-Velasco F. Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study. International Journal of Environmental Research and Public Health 2022;20(1):547 View
  4. Antón-Solanas I, Rodríguez-Roca B, Urcola-Pardo F, Anguas-Gracia A, Satústegui-Dordá P, Echániz-Serrano E, Subirón-Valera A. An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional study. Nurse Education Today 2022;118:105527 View
  5. Percival K, Snow S, Isles C. Design and implementation of two medical escape rooms: An educational case study. The Clinical Teacher 2023;20(3) View
  6. Laudren G. Le jeu dans la formation continue des aides-soignants : un révélateur de compétences. L'Aide-Soignante 2023;37(252):22 View
  7. Rodríguez-Roca B, Calatayud E, Gomez-Soria I, Marcén-Román Y, Cuenca-Zaldivar J, Andrade-Gómez E, Subirón-Valera A. Assessing health science students’ gaming experience: a cross-sectional study. Frontiers in Education 2023;8 View
  8. Joseph A, Wright V, Watkins S, Goddard S, Mast D. Evaluation of the Performance of a Card Game to Introduce Students to Interprofessional Collaboration. Nurse Educator 2024;49(4):206 View
  9. Huang W, Loid V, Sung J. Reflecting on gamified learning in medical education: a systematic literature review grounded in the Structure of Observed Learning Outcomes (SOLO) taxonomy 2012—2022. BMC Medical Education 2024;24(1) View
  10. Burbage A, Pace A. A scoping review of international allied health professions escape room practices and scholarship. Medical Teacher 2024:1 View
  11. Aster A, Laupichler M, Zimmer S, Raupach T. Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness. Advances in Health Sciences Education 2024;29(5):1825 View
  12. González-de la Torre H, Hernández-De Luis M, Mies-Padilla S, Camacho-Bejarano R, Verdú-Soriano J, Rodríguez-Suárez C. Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review. Nursing Reports 2024;14(2):1193 View
  13. Dönmez A, Çalik A, Terzi K, Kapucu S. Designing and evaluating ONCologic EMergencies escape room game for undergraduate nursing students: The ONCEM quasi-experimental pilot study. Education and Information Technologies 2024 View
  14. Jaspers G, Borsci S, van der Hoeven J, Kuijer-Siebelink W, Lemson J. Escape room design in training crew resource management in acute care: a scoping review. BMC Medical Education 2024;24(1) View
  15. Thiebaud P, Philippon A, Plaisance P, Chauvin A, Azzouz R, Combes X, Der Sahakian G, Ghazali A, Gueye P, Javaudin F, Laribi S, Lecomte F, Petchy M, Philippot G, Secheresse T, Travers S, Wiel E, Houze-Cerfon C, Truchot J. Designing simulation-based curriculum content for emergency medicine residents in France: a Delphi method. BMC Medical Education 2024;24(1) View

Books/Policy Documents

  1. Navarro-del Aguila I, de Burgos-Jiménez J. Practices and Implementation of Gamification in Higher Education. View