Published on in Vol 9, No 2 (2021): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/14746, first published
.
Journals
- Moseikina M, Toktamysov S, Danshina S. Modern Technologies and Gamification in Historical Education. Simulation & Gaming 2022;53(2):135 View
- Rincon-Flores E, Santos-Guevara B, Martinez-Cardiel L, Rodriguez-Rodriguez N, Quintana-Cruz H, Matsuura-Sonoda A. Gamit! Icing on the Cake for Mathematics Gamification. Sustainability 2023;15(3):2334 View
- Park S, Kim S. Learning Performance Styles in Gamified College Classes Using Data Clustering. Sustainability 2022;14(23):15574 View
- Ding Z, Liu R, Ding Y, Yang X, Hong W, Li H. The Concurrent and Longitudinal Relations Between Competitive Classroom Climate and Learning Motivation Among Chinese Adolescent Students: The Mediating Roles of Social Comparisons. Psychology Research and Behavior Management 2022;Volume 15:1209 View
- Okariz A, Huebra M, Sarasola A, Ibarretxe J, Bidegain G, Zubimendi J. Gamifying Physics Laboratory Work Increases Motivation and Enhances Acquisition of the Skills Required for Application of the Scientific Method. Education Sciences 2023;13(3):302 View
- Santos D, Cardoso E, Alexandre I. Evaluating the Impact of Gamification on the Online Shop of a Game Server: A Comparison between the Portuguese and North American Contexts. Informatics 2023;10(2):36 View
- Park S, Kim S. The Avaritia: Entrepreneurship Practice to Understand the Problem of Information Control through Gamification. Sustainability 2023;15(8):6738 View
- Nelson C, Gabbard J. Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review. Electronics 2023;12(21):4524 View
- Hu Y, Wei H, Chignell M. Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks. Computers in Human Behavior 2023;149:107952 View
- Borines Z, Adare-tasiwoopa api S. The effectiveness of badging systems in engaging, motivating, and incentivizing students in the mastery of nursing licensure materials. International Journal of Nursing Education Scholarship 2024;21(1) View
- Noroozi M, St John A, Masino C, Laplante S, Hunter J, Brudno M, Madani A, Kersten-Oertel M. Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game. JMIR Formative Research 2024;8:e52878 View
- Torres-Peña R, Peña-González D, Chacuto-López E, Ariza E, Vergara D. Updating Calculus Teaching with AI: A Classroom Experience. Education Sciences 2024;14(9):1019 View
- Li C, Liang L, Fryer L, Shum A. The use of leaderboards in education: A systematic review of empirical evidence in higher education. Journal of Computer Assisted Learning 2024;40(6):3406 View
- Cook J, Lepage C, Hopkins K, Cook W, Kolog E, Thomson A, Iddrisu I, Burnette S. Co-designing and pilot testing a digital game to improve vaccine attitudes and misinformation resistance in Ghana. Human Vaccines & Immunotherapeutics 2024;20(1) View
- Ho S, Xiong S, Li B, Tan W, Ou M, Lisak G. Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge. Behaviour & Information Technology 2024:1 View
- Aris Triwahyu Febriansah , Yerry Soepriyanto , Muhibuddin Fadhli . Leaderboard as an Element of Gamification and Student Self-Efficacy for Performance Achievement. Jurnal Ilmiah Pendidikan Profesi Guru 2024;7(3):508 View
- Zolfaghari Z, Karimian Z, Zarifsanaiey N, Farahmandi A. A scoping review of gamified applications in English language teaching: a comparative discussion with medical education. BMC Medical Education 2025;25(1) View
- Elsawah W. Exploring the effectiveness of gamification in adult education: A learner-centric qualitative case study in a dubai training context. International Journal of Educational Research Open 2025;9:100465 View
Books/Policy Documents
- Wen T, Guo Y. HCI International 2023 Posters. View
- Daineko L, Goncharova N, Zaitseva E, Larionova V, Dyachkova I. The World of Games: Technologies for Experimenting, Thinking, Learning. View
- Dondio P, Almo A, Amaral M, Tibebe E, Rocha M, Brennan A. Games and Learning Alliance. View
- Li X, Zaki R. IoT, AI, and ICT for Educational Applications. View
- Karavidas L, Skraparli G, Mavropoulou A, Evaggelinou C, Townsend S, Hristova K, Douka S, Tsiatsos T. Smart Mobile Communication & Artificial Intelligence. View
- Koulouris D, Menychtas A, Maglogiannis I. Artificial Intelligence Applications and Innovations. View
- Sindhu K, Gopinadh M, Nagendra M, Hussain S, Singh L. Cognitive Computing and Cyber Physical Systems. View
Conference Proceedings
- Pfau J. 2024 IEEE Conference on Games (CoG). The Real MVP: Quantifying Individual Performances in Multiplayer Online Games View
- Samonte M, Abrenica Y, Caparas J, Marcelo D. Proceedings of the 2024 7th International Conference on Information Management and Management Science. Design Analysis on the Development of an E-Learning System for Enhanced Long-Term Memory Retention using Spaced Repetition Approach View