Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/14746, first published .
Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study

Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study

Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study

Authors of this article:

Sungjin Park1 Author Orcid Image ;   Sangkyun Kim1 Author Orcid Image

Journals

  1. Moseikina M, Toktamysov S, Danshina S. Modern Technologies and Gamification in Historical Education. Simulation & Gaming 2022;53(2):135 View
  2. Rincon-Flores E, Santos-Guevara B, Martinez-Cardiel L, Rodriguez-Rodriguez N, Quintana-Cruz H, Matsuura-Sonoda A. Gamit! Icing on the Cake for Mathematics Gamification. Sustainability 2023;15(3):2334 View
  3. Park S, Kim S. Learning Performance Styles in Gamified College Classes Using Data Clustering. Sustainability 2022;14(23):15574 View
  4. Ding Z, Liu R, Ding Y, Yang X, Hong W, Li H. The Concurrent and Longitudinal Relations Between Competitive Classroom Climate and Learning Motivation Among Chinese Adolescent Students: The Mediating Roles of Social Comparisons. Psychology Research and Behavior Management 2022;Volume 15:1209 View
  5. Okariz A, Huebra M, Sarasola A, Ibarretxe J, Bidegain G, Zubimendi J. Gamifying Physics Laboratory Work Increases Motivation and Enhances Acquisition of the Skills Required for Application of the Scientific Method. Education Sciences 2023;13(3):302 View
  6. Santos D, Cardoso E, Alexandre I. Evaluating the Impact of Gamification on the Online Shop of a Game Server: A Comparison between the Portuguese and North American Contexts. Informatics 2023;10(2):36 View
  7. Park S, Kim S. The Avaritia: Entrepreneurship Practice to Understand the Problem of Information Control through Gamification. Sustainability 2023;15(8):6738 View
  8. Nelson C, Gabbard J. Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review. Electronics 2023;12(21):4524 View
  9. Hu Y, Wei H, Chignell M. Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks. Computers in Human Behavior 2023;149:107952 View
  10. Borines Z, Adare-tasiwoopa api S. The effectiveness of badging systems in engaging, motivating, and incentivizing students in the mastery of nursing licensure materials. International Journal of Nursing Education Scholarship 2024;21(1) View

Books/Policy Documents

  1. Wen T, Guo Y. HCI International 2023 Posters. View
  2. Daineko L, Goncharova N, Zaitseva E, Larionova V, Dyachkova I. The World of Games: Technologies for Experimenting, Thinking, Learning. View
  3. Dondio P, Almo A, Amaral M, Tibebe E, Rocha M, Brennan A. Games and Learning Alliance. View
  4. Li X, Zaki R. IoT, AI, and ICT for Educational Applications. View
  5. Karavidas L, Skraparli G, Mavropoulou A, Evaggelinou C, Townsend S, Hristova K, Douka S, Tsiatsos T. Smart Mobile Communication & Artificial Intelligence. View
  6. Koulouris D, Menychtas A, Maglogiannis I. Artificial Intelligence Applications and Innovations. View